![]() ![]() But there’s also no pressure – no enemies, no time limits – making Manifold Garden feel like an intense cerebral experience from start to finish. Instead, it keeps your mind constantly thinking, always looking for new angles and firmly on the tips of your toes. Very rarely did I have the feeling that Manifold Garden offered a lot of respites. Sometimes even moving from one room to another presents a new obstacle to reconcile your way. There is also an incredible density of puzzles. Even when new, unexpected elements are added, they are based on sufficiently familiar images to decipher new solutions with minimal prompts ultimately. There is just enough direction to get the satisfying feeling of working things out on your own, accompanied by a deep sense of accomplishment. This allows you to explore without fear while also taking the time to internalize the logic of the game.Īs you progress through the increasingly layered architectural stages, you will find little to no hand-holding, and for the most part, this is fantastic. In all respects, the world of Manifold Garden challenges you to think differently while claiming that you are always safe – there is no form of death or fall damage. It allows you to fall off a ledge forever and then land back in otherwise unreachable areas, leaving another obtuse mechanic arises that comes in play during later puzzles. The physical stages themselves repeat endlessly in the emptiness of the world, and this is more than just an aesthetic choice. If you look closely, it can look dull and barren, but stepping back will often reveal the psychedelic beauty in larger patterns. Others are incredibly complex with multi-directional moving parts. Some environments are simple, such as a beautiful block tree with running water in some Japanese garden aesthetic. There are practically no textures to speak of, and almost everything is made of simple polygons the backgrounds are dotted with stairs that seem to go in all directions, whether you know it or not. The music is minimal but builds up at peak times with intense synths that seem to reflect the environment. ![]() The aesthetics of Manifold Garden are comfortingly beautiful as they are both stark and complex. However, the reward of working it out was not only hugely satisfying but also helped me open up to further puzzles. When I first approached this issue, it never occurred to me that this was even possible, and I remained stumped for centuries. It had to be done in a specific way and in a particular order to take advantage of their specific gravity. There was a particularly devilish puzzle where I had to use different cubes to keep a single vital cube in place. ![]() Things that weren’t immediately obvious, such as the realization that one block’s gravity can be used to keep another from falling to trigger a seemingly impossible switch, went from the edge concepts to the instinct. ![]() By the end of the game, I was able to make these changes quickly I could almost hear the click in my head when everything started to become intuitive and second nature. I found that the more I started to understand the concepts, the less this happened because my mind stopped fighting what it saw. It takes a while to adjust to the changes in orientation, so for the first few hours, I noticed that I often got lost and even felt a little nauseous and headache. Add stairs that go in different directions, switch combinations, and staggered environments, and even these relatively simple puzzles take a little getting used to, making for further payoff as solutions come. It doesn’t take long to discover that these colors are also relevant to their gravity, and as such, cubes can only be moved when the world is in that orientation. For starters, there are color-coded cubes that must be placed on switches to open doors or other mechanisms. ![]()
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